//
//  LayerReady.h
//  lhq
//
//  Created by codin on 14-7-24.
//
//

#ifndef __lhq__LayerReady__
#define __lhq__LayerReady__

#include "cocos2d.h"
#include "pomelo.h"
#include "CCPomelo.h"
class LayerReady : public cocos2d::Layer {
public:
    static cocos2d::Scene* createScene();
    
    virtual bool init();
    
    void ready(Ref* sender);
        
    CREATE_FUNC(LayerReady);

	//void onEnter();


	 void requstReadyCallback(cocos2d::CCNode *node, void *resp);

	 void onGameStart(cocos2d::CCNode *node, void *resp);
};

#endif /* defined(__lhq__LayerReady__) */
